MagArena v1.0-1/07

This game is a work in process.  It is a turn based game, in which you must train against monsters and get stronger.  It is not done, but if I recieve good feedback from the site, it will be updated more frequently.  I have been working on it for a year or so, and it is extremely large, and easy to hack(right now.)  So, good luck and have fun.  Any bugs that you have, send to me via Private Message in the forums.

Also, there is no real interface or menu for loading and saving games yet, to continue, go to game/battle if you want to continue a battle, or game/menu to continue from the menu.

Installation:
Download the group folder to your calculator, make sure they are all in a folder named "game", and that you send them to archived memory.  Run the game using the game/rungame().  It will load all of the pictures necessary and start a new game.  The monster has a very good AI (in my opinion) and will hopefully provide a small challenge for you.  But, since it IS a first release, this may not be so.  In later releases I will make the game more difficult somehow.

Gameplay:
Fairly self explanatory, but I will at least go over the basics.
The game is turn based, you and the monster take turns attacking each other, casting spells, using items, ect.
Using an item does not end your turn, which makes them more valuable in battle.
Each spell has different affects in battle, they range from healing to dazing the enemy.  I'll go into more detail here.

Fireball:	Average damage, but has the added effect of +2 burn levels, dealing damage over time.

Ice Crystal:  Freezes the enemy, slowing them down and making it less likely to land hits when it attacks.

Lightning bolt:  Deals large amounts of damage, but has a higher mana cost.  It has the useful effect of decreasing magic power for your enemy, making things like healing less effective.

Fire:	Similar to the fireball in effect, but deals no damage.  Increases the burn level much more than the fireball spell, and if used many times, can deal large amounts of damage.

Whirlwind:	Causes a massive whirlwind, that deals slightly lower damage when used.  It also has a 50% chance of stunning the enemy.

Quake:	Causes a massive earthquake.  This deals medium damage, but confuses the enemy, making it have difficulty assessing the situation.  Right now, the monster cannot use this spell.  I will add that later, but converting the program to the monster's point of view is time consuming, so it may be a bit if there is no feedback.

Heal:	Heals health, and decreases your burn level.